Contemporary narrative machinima-makers can trace their origins to recordings such as Quake Done Quick with a Vengeance. In pieces like these players exercise their bragging rights and demonstrate their gaming prowess, and the film is pure gameplay as performance. Narrative content is absent, disregarding the minimal content embedded in the game itself, in lieu of a visceral assault on the senses.
This clip, performed by various members of the Quake done Quick collective, showcases a reckless speed-through four levels of Quake on its most difficult setting. These players complete the game in 12 minutes and 23 seconds; this task would take most players hours. Pay attention to speed-through tactics: ignoring enemies, continually jumping (making the player more difficult to hit), and grenade-jumping (shooting a grenade, running to it, and jumping at the precise moment it explodes, launching the player and enabling him or her to circumvent enormous sections of the level), to name only a few.
This was the 3rd nightmare run by the QdQ team, the first ones being "Quake done Quick" and "Quick done Quicker". QdQwav was finished on September 13 200.